/*
 * Copyright (C) 2022 ByteDance Inc
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.bytedance.danmaku.render.engine.render.draw

import com.bytedance.danmaku.render.engine.control.DanmakuController
import com.bytedance.danmaku.render.engine.data.DanmakuData

/**
 * Created by dss886 on 2019-05-19.
 * Factory for producing a specific type of DrawItem.
 * Using [DanmakuController.registerDrawItemFactory] to register your custom Factory.
 */
interface IDrawItemFactory {

    fun getDrawType(): Int

    fun generateDrawItem(): DrawItem<out DanmakuData>

}
